While Oculus has pioneered the modern client VR industry with the Oculus Rift and Samsung’s Gear VR, it has been working hard on a very wireless VR solution also. Last year, Oculus excited that it was thinking on a powerful standalone VR headset called “Project Santa Cruz,” and at the beginning this year, there was news that Oculus was working on yet one more tether-free headset codenamed “Pacific.” Now, the company is finally able to unveil its 1st standalone headset, that is a bit more accessible than the Santa Cruz. This is the Oculus Go.
Again, to be clear, this is not identical as Project Santa Cruz – that also exists as a separate product. The Oculus Go is placed as a VR headset that is in between the Rift and the Gear VR. Not like the Oculus Rift, that needs to be tethered to a computer, or Samsung’s Gear VR, which needs a phone, the new Oculus Go is completely self-contained. CEO Mark Zuckerberg says this can be the “most accessible VR headset ever”. It’s cameras on the headset and uses computer vision technology to work out orientational tracking. It’ll sell for $199 and can ship early next year.
The Oculus Go includes a new mesh fabric that conforms to your face. According to VP of VR, Hugo Barra, the headset features a soft elastic strap. It comes equipped with next-generation VR optics. It ships with all new optical style, with lenses that are a future generation of the ones on the Oculus Rift. It’s identical wide field of view as the Rift and guarantees significantly reduced glare.
As for its display of the Oculus Go
It is a “fast-switch LCD” with WQHD 2560X1440 resolution. According to Barra, it’s a better pixel fill factor than OLEDs, with a “dramatic impact on visual clarity” that “decreases the screendoor effect.”
What’s more, it even has a combined spatial audio experience. Meaning the audio drivers are designed into the headset, and you do not need headphones to listen to the sound. Meaning that the people around you’ll be able to listen in on the game or experience also.
As for the apps, Barra says that they’re binary compatible and it shares identical controller input set like the Samsung Gear VR. This means that apps that are designed for the Gear VR also will be compatible with the Oculus Go. It features orientation tracking and can ship with a controller almost like the one for the Gear VR. Dev kits can ship in November.